Post by Sam on Jul 19, 2012 18:31:32 GMT -5
Considering that you have never played a Pokemon game before OR seen the anime, it would be a VERY good idea to pay close attention to this post. THIS WILL BE YOUR GUIDE TO POKEMON.
In Pokemon games, there's a certain level of HP each Pokemon has. The more your Pokemon levels up, the higher the HP grows. HP stands for Health Points. When the HP of a Pokemon reaches zero, the Pokemon faints and becomes unable to battle until it is taken to a Pokemon center.
Other Pokemon stats are also important during battles. These include Attack, Special Attack, Defense, Special Defense, and Speed. Depending on which Pokemon, these can be high or low. Most Pokemon that are considered weak in battle have low stats. Most people judge on who to pick for their teams by looking at their stat totals. For example, you like Ninetales. I like Hydreigon. If someone had the choice to pick between the two to battle with, they would pick Hydreigon over Ninetales. Why? Compare their stat totals. Ninetales's stat total is 505, which is sitting on top of the average bar. However, Hydreigon's stat total is 600, which is way beyond average. Being a pseudo-legendary (the closest you can get without BEING legendary), Hydreigon is a popular choice in battle, but very very hard to catch and train. Ninetales, however, is better for beginner as it levels much quicker than Hydreigon and is also more common and has a higher catch rate. Nonetheless, Hydreigon is stronger in battle.
There are three types of moves a Pokemon can use. The first is called Physical attacks. Examples of basic physical attacks include Scratch, Tackle, Poud, etc. They are affected by the attacker's Attack stat and the defender's Defense stat. The second type of move is called Special Attack. Some well-known special attacks include Flamethrower, Water Gun, Razor Leaf, etc. They are affected by the attacker's Special Attack and the defender's Special Defense. The last type of move is called Stat Changing. They are not affected by anything and do not deal any damage. Basic Stat Changing moves include Leer, Growl, Defense Curl, etc. Depending on the move you use, any stat may be changed. Also depending on which move, it may effect you or your opponent. A move like Leer will be used on the other to lower its Defense so your physical attacks will do more damage. A move like Defense Curl will affect yourself to raise you Defense so the opponent's physical attacks will do less damage. There are some damaging attacks that will affect stats. Some very powerful moves, like Overheat, will lower the user's own stats. Some less powerful moves, like Icy Wind, will lower the opposing Pokemon's stats. A very few number of moves, including Ancient Power, will raise the attacker's stats.
Attack, Sp. Attack, Defense, and Sp. Defense are stats that affect Pokemon's moves. The exact equation can be rather difficult to figure out, but Speed is very easy to understand. Whoever's Speed is higher will be the first to attack, unless you use a first-strike move like Quick Attack. Some Stat-Changing moves like Tailiwind or Scary Face that will affect Speed. The unnamed stat, accuracy, is a Pokemon's consistency of attacks landing. All Pokemon have the same accuracy of 100%. Accuracy depends only on the attack you're using. Most weaker attacks, like Tackle, have an accuracy of 100%. That, however, does not mean it will always hit. It means that is will usually hit. Some moves like Ariel Ace have an infinite accuracy, meaning that, whatever the other Pokemon does, it will always hit. The more powerful it gets, the lower accuracy it has. The lowest accuracy-move has an accuracy of 30%. Three moves share this accuracy. They are called Guillotine, Fissure, and Sheer Cold. If these moves hit, they will instantly defeat a Pokemon. Moves like Sand-Attack lower a Pokemon's accuracy, meaning they will have a lower chance of hitting the other, unless, of course, it has infinite accuracy.
Strategy in Pokemon battles is important. Status Problem, or Status Effect, is a strategy used by trainers worldwide. There are eight Status Problems. Burn statuses do not affect any stats, but will gradually knock off the Pokemon's HP until either it faints or is cured. Burns can be inflicted from various fire type moves and three moves of other types or from the Ability Flame Body. Freeze stats stop the Pokemon from attacking with any attack. They cannot attack, or dodge, until they are thawed by a fire-type attack, thaw themselves, or are healed by other methods. It may be inflicted by various Ice-type attacks and two normal type attacks. Paralysis is, in my opinion and, by far, the most useful and the most annoying Status Problem yet. The Pokemon's speed is reduced 25%, and the Pokemon has a 25% chance of not attacking on their turn. Various moves can be used to inflict this problem, but the majority are Electric type attacks. Poison is another highly annoying Status Problem. Not only does the Pokemon's HP get reduced by 1/8 it's max health in battle, but outside of battle, every four steps reduces it too. Various poison type moves will effect this and three poison type moves may effect a worse condition called Badly Poisoned. The damage inflicted builds and builds until the Pokemon faints or until the battle is over. Sleep is the most highly used Status Problem. All kinds of move types are used to inflict it. Sleep is exactly as the title suggests. For 2 to 7 turns, the Pokemon cannot do anything. If used with the move Rest, the Pokemon's HP is restored. Confusion is also commonly used. Each turn, 50% of the time, the Pokemon cannot attack and is hurt instead. Like Paralysis, I find it highly annoying. Most moves inflict Confusion on the foe, but three damaging moves inflict it on the user, as these moves are powerful and go on for 1 to 3 turns. The final Status Problem is the least used and the most curious. It can only be inflicted by one move: Curse. Though various Pokemon can use this move, only ghost types may inflict the Status Problem by using it. A Pokemon like Grotle that can learn it, merely changes its own stats. If a Ghost type uses it, they will lose half of their HP. Like poisoning and burns, it will damage a Pokemon. However, it deals a much bigger blow with 25% damage each turn.
The last thing you need to know is called Abilities. There are too many to describe in detail, but every Pokemon can learn a different ability. Some abilities, like Keen Eye or Pressure, can be on multiple Pokemon. Other abilities, like Wonder Guard, can only be on a few or maybe just a single Pokemon.
Yes, its all well that you learn this, but on this website, things are a bit different. Accuracy doesn't matter, for one thing. Also, stats and levels do not have an exact number, just their max. Maybe a Raichu will deal massive amounts of damage, but its defenses will always be low. Status Problems don't change and powerful moves will still do a lot to you Pokemon.
The last thing, Pokemon are not like real animals. They are much more stronger and have adapted to taking hits. When your Chimchar was hit by Scratch, it wouldn't have taken as much damage as you implied on. It wouldn't have fallen over with a gash, it would have maybe taken a bit of damage then struck right back. Pokemon moves make no visible mark on a Pokemon's body.
Thank you for your patience. If you can prove to me that you've read this, I'll unlock the thread and we'll roleplay again.
In Pokemon games, there's a certain level of HP each Pokemon has. The more your Pokemon levels up, the higher the HP grows. HP stands for Health Points. When the HP of a Pokemon reaches zero, the Pokemon faints and becomes unable to battle until it is taken to a Pokemon center.
Other Pokemon stats are also important during battles. These include Attack, Special Attack, Defense, Special Defense, and Speed. Depending on which Pokemon, these can be high or low. Most Pokemon that are considered weak in battle have low stats. Most people judge on who to pick for their teams by looking at their stat totals. For example, you like Ninetales. I like Hydreigon. If someone had the choice to pick between the two to battle with, they would pick Hydreigon over Ninetales. Why? Compare their stat totals. Ninetales's stat total is 505, which is sitting on top of the average bar. However, Hydreigon's stat total is 600, which is way beyond average. Being a pseudo-legendary (the closest you can get without BEING legendary), Hydreigon is a popular choice in battle, but very very hard to catch and train. Ninetales, however, is better for beginner as it levels much quicker than Hydreigon and is also more common and has a higher catch rate. Nonetheless, Hydreigon is stronger in battle.
There are three types of moves a Pokemon can use. The first is called Physical attacks. Examples of basic physical attacks include Scratch, Tackle, Poud, etc. They are affected by the attacker's Attack stat and the defender's Defense stat. The second type of move is called Special Attack. Some well-known special attacks include Flamethrower, Water Gun, Razor Leaf, etc. They are affected by the attacker's Special Attack and the defender's Special Defense. The last type of move is called Stat Changing. They are not affected by anything and do not deal any damage. Basic Stat Changing moves include Leer, Growl, Defense Curl, etc. Depending on the move you use, any stat may be changed. Also depending on which move, it may effect you or your opponent. A move like Leer will be used on the other to lower its Defense so your physical attacks will do more damage. A move like Defense Curl will affect yourself to raise you Defense so the opponent's physical attacks will do less damage. There are some damaging attacks that will affect stats. Some very powerful moves, like Overheat, will lower the user's own stats. Some less powerful moves, like Icy Wind, will lower the opposing Pokemon's stats. A very few number of moves, including Ancient Power, will raise the attacker's stats.
Attack, Sp. Attack, Defense, and Sp. Defense are stats that affect Pokemon's moves. The exact equation can be rather difficult to figure out, but Speed is very easy to understand. Whoever's Speed is higher will be the first to attack, unless you use a first-strike move like Quick Attack. Some Stat-Changing moves like Tailiwind or Scary Face that will affect Speed. The unnamed stat, accuracy, is a Pokemon's consistency of attacks landing. All Pokemon have the same accuracy of 100%. Accuracy depends only on the attack you're using. Most weaker attacks, like Tackle, have an accuracy of 100%. That, however, does not mean it will always hit. It means that is will usually hit. Some moves like Ariel Ace have an infinite accuracy, meaning that, whatever the other Pokemon does, it will always hit. The more powerful it gets, the lower accuracy it has. The lowest accuracy-move has an accuracy of 30%. Three moves share this accuracy. They are called Guillotine, Fissure, and Sheer Cold. If these moves hit, they will instantly defeat a Pokemon. Moves like Sand-Attack lower a Pokemon's accuracy, meaning they will have a lower chance of hitting the other, unless, of course, it has infinite accuracy.
Strategy in Pokemon battles is important. Status Problem, or Status Effect, is a strategy used by trainers worldwide. There are eight Status Problems. Burn statuses do not affect any stats, but will gradually knock off the Pokemon's HP until either it faints or is cured. Burns can be inflicted from various fire type moves and three moves of other types or from the Ability Flame Body. Freeze stats stop the Pokemon from attacking with any attack. They cannot attack, or dodge, until they are thawed by a fire-type attack, thaw themselves, or are healed by other methods. It may be inflicted by various Ice-type attacks and two normal type attacks. Paralysis is, in my opinion and, by far, the most useful and the most annoying Status Problem yet. The Pokemon's speed is reduced 25%, and the Pokemon has a 25% chance of not attacking on their turn. Various moves can be used to inflict this problem, but the majority are Electric type attacks. Poison is another highly annoying Status Problem. Not only does the Pokemon's HP get reduced by 1/8 it's max health in battle, but outside of battle, every four steps reduces it too. Various poison type moves will effect this and three poison type moves may effect a worse condition called Badly Poisoned. The damage inflicted builds and builds until the Pokemon faints or until the battle is over. Sleep is the most highly used Status Problem. All kinds of move types are used to inflict it. Sleep is exactly as the title suggests. For 2 to 7 turns, the Pokemon cannot do anything. If used with the move Rest, the Pokemon's HP is restored. Confusion is also commonly used. Each turn, 50% of the time, the Pokemon cannot attack and is hurt instead. Like Paralysis, I find it highly annoying. Most moves inflict Confusion on the foe, but three damaging moves inflict it on the user, as these moves are powerful and go on for 1 to 3 turns. The final Status Problem is the least used and the most curious. It can only be inflicted by one move: Curse. Though various Pokemon can use this move, only ghost types may inflict the Status Problem by using it. A Pokemon like Grotle that can learn it, merely changes its own stats. If a Ghost type uses it, they will lose half of their HP. Like poisoning and burns, it will damage a Pokemon. However, it deals a much bigger blow with 25% damage each turn.
The last thing you need to know is called Abilities. There are too many to describe in detail, but every Pokemon can learn a different ability. Some abilities, like Keen Eye or Pressure, can be on multiple Pokemon. Other abilities, like Wonder Guard, can only be on a few or maybe just a single Pokemon.
Yes, its all well that you learn this, but on this website, things are a bit different. Accuracy doesn't matter, for one thing. Also, stats and levels do not have an exact number, just their max. Maybe a Raichu will deal massive amounts of damage, but its defenses will always be low. Status Problems don't change and powerful moves will still do a lot to you Pokemon.
The last thing, Pokemon are not like real animals. They are much more stronger and have adapted to taking hits. When your Chimchar was hit by Scratch, it wouldn't have taken as much damage as you implied on. It wouldn't have fallen over with a gash, it would have maybe taken a bit of damage then struck right back. Pokemon moves make no visible mark on a Pokemon's body.
Thank you for your patience. If you can prove to me that you've read this, I'll unlock the thread and we'll roleplay again.